Move rendering logic into camera module
This commit is contained in:
1 parent
fca3c433ba
commit
6a6fc20dac
3 files changed
+69
-56
No files matched your search
@@ -1,6 +1,8 @@
|
||||
#ifndef CAMERA_H
|
||||
#define CAMERA_H
|
||||
|
||||
#include "img.h"
|
||||
#include "obj.h"
|
||||
#include "vec3.h"
|
||||
|
||||
#include <stdint.h>
|
||||
@@ -8,10 +10,15 @@
|
||||
typedef struct {
|
||||
vec3_t pos;
|
||||
vec3_t pix_origin, x_step, y_step;
|
||||
uint32_t img_width, img_height;
|
||||
} camera_t;
|
||||
|
||||
camera_t camera_init(
|
||||
vec3_t pos, double focal_len, double viewport_height, uint32_t img_width,
|
||||
uint32_t img_height);
|
||||
|
||||
void camera_render(
|
||||
const camera_t *camera, const obj_t *scene, unsigned scene_count,
|
||||
img_t *img_out);
|
||||
|
||||
#endif
|
||||
Reference in new issue
Block a user