Rename rng_disc() to rng_plusminus()
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6
demo.c
6
demo.c
@@ -50,8 +50,8 @@ static void rand_obj(obj_t *out, rng_t *rng)
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}
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const double r = MIN_RAD + (MAX_RAD - MIN_RAD) * rng_canon(rng);
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const double x = MAX_DIST * rng_disc(rng);
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const double z = MAX_DIST * rng_disc(rng);
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const double x = MAX_DIST * rng_plusminus(rng);
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const double z = MAX_DIST * rng_plusminus(rng);
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*out = (obj_t)SPHERE(x, r, z, r, material);
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}
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@@ -62,7 +62,7 @@ int main()
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rand_obj(objs + i, &rng);
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img_t img = { .pix = pixbuf };
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camera_t camera = camera_init(camera_pos, target, FOV, W, H);
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camera_t camera = camera_init(camera_pos, target, FOV, W, H, APERTURE);
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const scene_t scene = {
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.sky_colour = sky,
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