215 lines
3.5 KiB
C
215 lines
3.5 KiB
C
#include "input.h"
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#include "renderer.h"
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#include <linux/input-event-codes.h>
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#include <stdio.h>
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#include <sys/select.h>
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#define SHIP 0
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#define FIRE 1
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#define LIN_PWR 0.0001
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#define ROT_PWR 0.002
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#define MAX_SHAPES 8U
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#define MAX_ENTITIES 8U
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#define MAX(a, b) ((a) < (b) ? (b) : (a))
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#define NELEMS(arr) (sizeof(arr) / sizeof(arr[0]))
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typedef struct {
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bool visible;
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int entity;
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unsigned vert_count;
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vec2_t verts[MAX_VERTS];
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} shape_t;
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typedef struct {
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vec2_t pos;
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vec2_t vel;
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mat2_t dir;
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float omg;
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} entity_t;
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static shape_t shapes[MAX_SHAPES] = {
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{
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.visible = true,
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.entity = SHIP,
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.vert_count = 4,
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.verts = {
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{ 0.0, 0.11 },
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{ 0.05, -0.07 },
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{ 0.0, -0.04 },
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{ -0.05, -0.07 },
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},
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},
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{
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.visible = false,
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.entity = SHIP,
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.vert_count = 3,
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.verts = {
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{ 0.015, -0.07 },
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{ -0.015, -0.07 },
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{ 0.0, -0.15 },
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},
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},
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};
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static entity_t entities[MAX_ENTITIES] = {
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{ .dir = { { 1, 0 }, { 0, 1 } } },
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};
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static unsigned shape_count = 2;
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static unsigned entity_count = 1;
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static float aspect;
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static bool quit = false;
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static struct {
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int rot;
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int fwd;
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} input;
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static void key_press_callback(int key)
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{
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switch (key) {
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case KEY_Q:
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quit = true;
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break;
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case KEY_UP:
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++input.fwd;
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break;
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case KEY_LEFT:
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++input.rot;
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break;
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case KEY_RIGHT:
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--input.rot;
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break;
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default:
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break;
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}
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}
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static void key_release_callback(int key)
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{
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switch (key) {
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case KEY_Q:
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quit = true;
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break;
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case KEY_UP:
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--input.fwd;
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break;
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case KEY_LEFT:
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--input.rot;
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break;
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case KEY_RIGHT:
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++input.rot;
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break;
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default:
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break;
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}
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}
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static mat3_t entity_transform(unsigned id)
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{
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const entity_t *e = entities + id;
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return mat3_mul_mat3(mat3_translation(e->pos), mat2_extend(e->dir));
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}
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static void ship_update()
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{
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entity_t *ship = entities + SHIP;
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ship->omg += ROT_PWR * (float)input.rot;
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const vec2_t thrust = { 0, (float)input.fwd * LIN_PWR };
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const vec2_t acc = mat2_mul_vec2(ship->dir, thrust);
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ship->vel = vec2_add(ship->vel, acc);
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shapes[FIRE].visible = input.fwd != 0;
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}
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static void update()
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{
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ship_update();
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for (unsigned i = 0; i < entity_count; ++i) {
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entity_t *e = entities + i;
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e->dir = mat2_mul_mat2(mat2_rotation(e->omg), e->dir);
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e->pos = vec2_add(e->pos, e->vel);
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if (e->pos.y > 1)
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e->pos.y -= 2;
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else if (e->pos.y < -1)
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e->pos.y += 2;
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if (e->pos.x > aspect)
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e->pos.x -= 2 * aspect;
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else if (e->pos.x < -aspect)
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e->pos.x += 2 * aspect;
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}
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}
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static void draw()
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{
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static mat3_t transforms[MAX_ENTITIES];
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for (unsigned i = 0; i < entity_count; ++i)
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transforms[i] = entity_transform(i);
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for (unsigned i = 0; i < shape_count; ++i) {
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if (!shapes[i].visible)
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continue;
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const mat3_t transform = transforms[shapes[i].entity];
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renderer_draw(shapes[i].verts, shapes[i].vert_count, transform);
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}
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}
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int main()
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{
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const int input_fd = input_init();
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input_on_press(key_press_callback);
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input_on_release(key_release_callback);
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const renderer_params_t renderer_params = renderer_init();
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aspect = renderer_params.aspect;
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const int drm_fd = renderer_params.drm_fd;
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renderer_clear();
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renderer_swap();
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const int max_fd = MAX(input_fd, drm_fd);
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fd_set set;
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while (!quit) {
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FD_ZERO(&set);
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FD_SET(input_fd, &set);
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FD_SET(drm_fd, &set);
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select(max_fd + 1, &set, nullptr, nullptr, nullptr);
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if (FD_ISSET(input_fd, &set))
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input_handle();
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if (FD_ISSET(drm_fd, &set)) {
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renderer_handle();
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update();
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renderer_clear();
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draw();
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renderer_swap();
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}
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}
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renderer_cleanup();
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input_cleanup();
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return 0;
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}
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