285 lines
5.3 KiB
C
285 lines
5.3 KiB
C
#include "text.h"
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#include "renderer.h"
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#include <assert.h>
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#define NELEMS(arr) (sizeof(arr) / sizeof(arr[0]))
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#define MAX_LINES 2
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#define TEXT_HEIGHT 8
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#define TEXT_SCALE 0.0125
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#define LETTER_WIDTH 3
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#define SPACE_WIDTH 1
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#define MAX_SCORE_CHARS 4
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typedef struct {
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unsigned line_count;
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unsigned line_lens[MAX_LINES];
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vec2_t lines[MAX_LINES][MAX_VERTS];
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} glyph_t;
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static const mat3_t text_transform = {
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{ TEXT_SCALE, 0, 0 },
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{ 0, TEXT_SCALE, 0 },
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{ 0, 0, 1 },
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};
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static const glyph_t font[] = {
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['0'] = {
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.line_count = 1,
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.line_lens = { 5 },
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.lines = {
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{ { -1, 4 }, { -1, -4 }, { 1, -4 }, { 1, 4 }, { -1, 4 } },
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},
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},
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['1'] = {
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.line_count = 2,
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.line_lens = { 3, 2 },
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.lines = {
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{ { -1, 4 }, { 0, 4 }, { 0, -4 } },
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{ { -1, -4 }, { 1, -4 } },
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},
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},
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['2'] = {
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.line_count = 1,
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.line_lens = { 6 },
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.lines = {
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{
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{ -1, 4 }, { 1, 4 }, { 1, -2 },
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{ -1, -2 }, { -1, -4 }, { 1, -4 },
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},
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},
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},
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['3'] = {
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.line_count = 1,
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.line_lens = { 6 },
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.lines = {
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{
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{ -1, 4 }, { 1, 4 }, { 0, -2 },
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{ 1, -2 }, { 1, -4 }, { -1, -4 },
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},
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},
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},
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['4'] = {
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.line_count = 1,
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.line_lens = { 4 },
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.lines = {
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{ { 1, -2 }, { -1, -2 }, { 1, 4 }, { 1, -4 } }
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},
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},
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['5'] = {
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.line_count = 1,
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.line_lens = { 6 },
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.lines = {
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{
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{ 1, 4 }, { -1, 4 }, { -1, -2 },
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{ 1, -2 }, { 1, -4 }, { -1, -4 },
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},
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},
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},
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['6'] = {
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.line_count = 1,
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.line_lens = { 6 },
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.lines = {
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{
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{ 1, 4 }, { -1, 4 }, { -1, -4 },
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{ 1, -4 }, { 1, -2 }, { -1, -2 },
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},
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},
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},
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['7'] = {
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.line_count = 1,
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.line_lens = { 3 },
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.lines = {
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{ { -1, 4 }, { 1, 4 }, { 0, -4 } },
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},
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},
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['8'] = {
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.line_count = 2,
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.line_lens = { 5, 2 },
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.lines = {
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{ { -1, 4 }, { -1, -4 }, { 1, -4 }, { 1, 4 }, { -1, 4 } },
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{ { -1, -2 }, { 1, -2 } },
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},
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},
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['9'] = {
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.line_count = 1,
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.line_lens = { 6 },
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.lines = {
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{
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{ 1, -2 }, { -1, -2 }, { -1, 4 },
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{ 1, 4 }, { 1, -4 }, { -1, -4 },
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},
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},
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},
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['A'] = {
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.line_count = 2,
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.line_lens = { 3, 2 },
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.lines = {
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{ { -1, -4 }, { 0, 4 }, { 1, -4 } },
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{ { -0.75, -2 }, { 0.75, -2 } },
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},
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},
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['C'] = {
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.line_count = 1,
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.line_lens = { 4 },
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.lines = {
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{ { 1, 4 }, { -1, 4 }, { -1, -4 }, { 1, -4 } },
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},
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},
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['D'] = {
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.line_count = 1,
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.line_lens = { 5 },
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.lines = {
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{ { -1, 4 }, { -1, -4 }, { 1, -4 }, { 0, 4 }, { -1, 4 } },
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},
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},
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['E'] = {
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.line_count = 2,
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.line_lens = { 4, 2 },
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.lines = {
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{ { 1, 4 }, { -1, 4 }, { -1, -4 }, { 1, -4 } },
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{ { -1, -2 }, { 0, -2 } },
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},
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},
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['G'] = {
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.line_count = 1,
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.line_lens = { 5 },
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.lines = {
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{ { 1, 4 }, { -1, 4 }, { -1, -4 }, { 1, -4 }, { 1, -2 } },
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},
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},
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['L'] = {
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.line_count = 1,
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.line_lens = { 3 },
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.lines = {
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{ { -1, 4 }, { -1, -4 }, { 1, -4 } },
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},
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},
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['M'] = {
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.line_count = 1,
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.line_lens = { 5 },
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.lines = {
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{ { -1, -4 }, { -1, 4 }, { 0, -4 }, { 1, 4 }, { 1, -4 } },
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},
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},
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['O'] = {
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.line_count = 1,
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.line_lens = { 5 },
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.lines = {
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{ { -1, 4 }, { -1, -4 }, { 1, -4 }, { 1, 4 }, { -1, 4 } },
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},
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},
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['P'] = {
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.line_count = 1,
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.line_lens = { 5 },
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.lines = {
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{ { -1, -4 }, { -1, 4 }, { 1, 4 }, { 1, -2 }, { -1, -2 } },
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},
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},
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['R'] = {
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.line_count = 1,
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.line_lens = { 6 },
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.lines = {
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{
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{ -1, -4 }, { -1, 4 }, { 1, 4 },
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{ 1, -2 }, { -1, -2 }, { 1, -4 },
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},
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},
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},
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['S'] = {
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.line_count = 1,
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.line_lens = { 6 },
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.lines = {
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{
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{ 1, 4 }, { -1, 4 }, { -1, -2 },
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{ 1, -2 }, { 1, -4 }, { -1, -4 },
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},
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},
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},
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['U'] = {
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.line_count = 1,
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.line_lens = { 4 },
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.lines = {
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{ { -1, 4 }, { -1, -4 }, { 1, -4 }, { 1, 4 } },
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},
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},
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['V'] = {
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.line_count = 1,
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.line_lens = { 3 },
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.lines = {
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{ { -1, 4 }, { 0, -4 }, { 1, 4 } },
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},
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},
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};
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static void draw_glyph(unsigned c, vec2_t pos)
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{
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assert(c < NELEMS(font) && font[c].line_count != 0);
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const glyph_t *g = font + c;
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const mat3_t m = mat3_mul_mat3(mat3_translation(pos), text_transform);
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for (unsigned i = 0; i < g->line_count; ++i)
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renderer_draw(g->lines[i], g->line_lens[i], m, false);
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}
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static void draw_text(const char *s, vec2_t pos)
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{
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for (const char *p = s; *p != '\0'; ++p) {
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if (*p == ' ') {
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pos.x += TEXT_SCALE * SPACE_WIDTH;
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} else {
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draw_glyph((unsigned)*p, pos);
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pos.x += TEXT_SCALE * LETTER_WIDTH;
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}
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}
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}
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void text_draw_centre(const char *s)
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{
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int width = 0;
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for (const char *p = s; *p != '\0'; ++p)
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width += *p == ' ' ? SPACE_WIDTH : LETTER_WIDTH;
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--width;
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const vec2_t bg_size = {
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.x = TEXT_SCALE * (width + 2),
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.y = TEXT_SCALE * (TEXT_HEIGHT + 2),
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};
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renderer_clear_rect((vec2_t) { 0, 0 }, bg_size);
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const vec2_t pos = { TEXT_SCALE * (-width / 2.0f + 1), 0 };
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draw_text(s, pos);
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}
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void text_draw_score(unsigned score)
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{
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char buf[MAX_SCORE_CHARS + 1];
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buf[MAX_SCORE_CHARS] = '\0';
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for (unsigned i = 0; i < MAX_SCORE_CHARS; ++i) {
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const unsigned v = score % 10;
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score /= 10;
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buf[MAX_SCORE_CHARS - 1 - i] = '0' + v;
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}
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const int width = LETTER_WIDTH * MAX_SCORE_CHARS - 1;
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const vec2_t bg_centre = {
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.x = TEXT_SCALE * (width / 2.0f + 2) - aspect,
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.y = 1.0f - TEXT_SCALE * (TEXT_HEIGHT / 2.0f + 2),
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};
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const vec2_t bg_size = {
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.x = TEXT_SCALE * (width + 2),
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.y = TEXT_SCALE * (TEXT_HEIGHT + 2),
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};
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renderer_clear_rect(bg_centre, bg_size);
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const vec2_t text_pos = {
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.x = TEXT_SCALE * 3 - aspect,
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.y = bg_centre.y,
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};
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draw_text(buf, text_pos);
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}
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