Files
asteroids/collisions.h

15 lines
295 B
C

#ifndef COLLISIONS_H
#define COLLISIONS_H
#include "physics.h"
typedef void (*collision_cb_t)(unsigned a, unsigned b, physics_sep_t sep);
void collisions_init();
void collisions_update();
void collisions_add(
unsigned entity, float radius, unsigned priority, collision_cb_t cb);
#endif