#ifndef ASTEROIDS_H #define ASTEROIDS_H #include "physics.h" typedef void (*asteroids_cb_t)(); typedef enum { ASTEROID_SMALL, ASTEROID_MEDIUM, ASTEROID_LARGE, ASTEROID_HUGE, } asteroid_size_t; typedef struct { float probability; asteroid_size_t size; } asteroid_size_dist_entry_t; void asteroids_clear(); void asteroids_on_clear(asteroids_cb_t cb); void asteroids_add(const asteroid_size_dist_entry_t *dist); void asteroids_hit(unsigned shot, unsigned asteroid, physics_sep_t sep); bool asteroids_check(unsigned id); #endif