#ifndef SCENE_H #define SCENE_H #include "maths.h" typedef void (*scene_anim_cb_t)(vec2_t *verts); void scene_clear(); void scene_update(); void scene_draw(); unsigned scene_add( unsigned entity, const vec2_t *verts, unsigned vert_count, bool connect); void scene_hide(unsigned id); void scene_show(unsigned id); void scene_animate(unsigned id, scene_anim_cb_t cb); #endif