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3 Commits

6 changed files with 107 additions and 37 deletions

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@@ -13,9 +13,9 @@
#define MIN_VERTS 5
#define VERT_RANGE (MAX_VERTS - MIN_VERTS)
#define A_JITTER 0.8
#define V_JITTER 0.001
#define V_JITTER 0.0005
#define ROT_JITTER 0.005
#define R_JITTER 0.02
#define R_JITTER 0.01
#define MIN_DIST 0.8
#define REPLACE_MIN 3
@@ -41,10 +41,10 @@ static unsigned count;
static entry_t entries[MAX_ENTITIES];
static float radii[] = {
[ASTEROID_SMALL] = 0.05f,
[ASTEROID_MEDIUM] = 0.1f,
[ASTEROID_LARGE] = 0.2f,
[ASTEROID_HUGE] = 0.4f,
[ASTEROID_SMALL] = 0.025f,
[ASTEROID_MEDIUM] = 0.05f,
[ASTEROID_LARGE] = 0.1f,
[ASTEROID_HUGE] = 0.2f,
};
static void update(unsigned new_entity_id, void *ref)

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@@ -9,4 +9,5 @@ defs="-D_POSIX_C_SOURCE=200809L"
$cc $warn $flags $libs $defs \
-o asteroids \
asteroids.c collisions.c entity.c fb.c game.c input.c \
main.c maths.c physics.c scene.c renderer.c rng.c text.c
main.c maths.c physics.c scene.c renderer.c rng.c \
self_destruct.c text.c

59
game.c
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@@ -8,6 +8,7 @@
#include "renderer.h"
#include "rng.h"
#include "scene.h"
#include "self_destruct.h"
#include "text.h"
#include <assert.h>
@@ -15,32 +16,34 @@
#include <math.h>
#include <string.h>
#define FPS 60
#define INIT_LEVEL 1
#define SHIP_COLLIDE_R 0.05
#define SHIP_MASS 0.02
#define SHIP_COLLIDE_R 0.025
#define SHIP_MASS 0.01
#define FIRE_MEAN -0.15
#define FIRE_JITTER 0.01
#define FIRE_JITTER 0.005
#define LIN_PWR 0.0001
#define LIN_PWR 0.00005
#define ROT_PWR 0.002
#define SHOT_VEL 0.03
#define SHOT_COLLIDE_R 0.03
#define SHOT_MASS 0.001
#define SHOT_COLLIDE_R 0.015
#define SHOT_MASS 0.00025
#define SHOT_LIFETIME_S 4
#define ARROW_SCALE 0.025
#define ARROW_SCALE 0.0125
#define ARROW_WIDTH 4
#define ARROW_HEIGHT 4
#define COUNTER_MASK (1 << 6)
#define ITEM_SPAWN_R 0.9
#define ITEM_COLLIDE_R 0.025
#define ITEM_COLLIDE_R 0.0125
#define ITEM_SPAWN_EXP_S 40
#define ITEM_MIN_SCORE 32
#define ARMOUR_COEFF 5e-6
#define ARMOUR_COEFF 2.5e-6
#define NELEMS(arr) (sizeof(arr) / sizeof(arr[0]))
@@ -51,17 +54,17 @@ enum {
};
static const vec2_t ship_verts[] = {
{ 0.0, 0.11 },
{ 0.05, -0.07 },
{ 0.0, -0.04 },
{ -0.05, -0.07 },
{ 0.0, 0.055 },
{ 0.025, -0.035 },
{ 0.0, -0.02 },
{ -0.025, -0.035 },
};
static const vec2_t fire_verts[] = {
{ 0.0, -0.15 },
{ 0.015, -0.07 },
{ -0.015, -0.07 },
{ 0.0, -0.075 },
{ 0.0075, -0.035 },
{ -0.0075, -0.035 },
};
static const vec2_t shot_verts[] = { { 0.0, -0.02 }, { 0.0, 0.02 } };
static const vec2_t shot_verts[] = { { 0.0, -0.01 }, { 0.0, 0.01 } };
static const vec2_t arrow_verts[][MAX_VERTS] = {
{ { 1, 2 }, { 2, 0 }, { 1, -2 } },
@@ -70,8 +73,8 @@ static const vec2_t arrow_verts[][MAX_VERTS] = {
static const unsigned arrow_counts[NELEMS(arrow_verts)] = { 3, 2 };
static const vec2_t item_verts[][MAX_VERTS] = {
{ { -0.025, -0.025 }, { 0.025, 0.025 } },
{ { -0.025, 0.025 }, { 0.025, -0.025 } },
{ { -0.0125, -0.0125 }, { 0.0125, 0.0125 } },
{ { -0.0125, 0.0125 }, { 0.0125, -0.0125 } },
};
static const unsigned item_counts[NELEMS(item_verts)] = { 2, 2 };
@@ -175,6 +178,7 @@ static void shoot()
scene_add(id, shot_verts, NELEMS(shot_verts), false);
physics_add(id, pos, ship->dir, vel, 0, SHOT_MASS);
collisions_add(id, SHOT_COLLIDE_R, SHOT_COLLIDE_PRIOR, shot_collide);
self_destruct_add(id, FPS * SHOT_LIFETIME_S);
const vec2_t p_ship = vec2_scale(ship->vel, ship->mass);
const vec2_t p_shot = vec2_scale(vel, SHOT_MASS);
@@ -190,19 +194,13 @@ static void draw_arrow()
{ tx, 0, 1 },
};
const vec3_t c_mod = { 0, 0, 1 };
const vec3_t s_mod = { ARROW_WIDTH + 2, ARROW_HEIGHT + 2, 0 };
const vec3_t c = mat3_mul_vec3(m, c_mod);
const vec3_t s = mat3_mul_vec3(m, s_mod);
renderer_clear_rect(vec3_reduce(c), (vec2_t) { s.x, s.y });
for (unsigned i = 0; i < NELEMS(arrow_verts); ++i)
renderer_draw(arrow_verts[i], arrow_counts[i], m, false);
}
static void anim_fire(vec2_t *verts)
{
verts[0].y = FIRE_MEAN + FIRE_JITTER * rng_plusminus();
verts[0].y = fire_verts[0].y + FIRE_JITTER * rng_plusminus();
}
static void create_field()
@@ -220,6 +218,7 @@ static void create_field()
scene_clear();
physics_init();
collisions_init();
self_destruct_clear();
ship_entity_id = entity_add();
scene_add(ship_entity_id, ship_verts, NELEMS(ship_verts), true);
@@ -316,14 +315,16 @@ void game_update()
ship_update();
physics_update();
self_destruct_update();
collisions_update();
scene_update();
entities_purge();
const bool items_enabled = score >= ITEM_MIN_SCORE;
const bool items_enabled
= !clear && score >= ITEM_MIN_SCORE && armour_level < 9;
if (items_enabled && !item
&& rng_canon() < 1.0f / (60 * ITEM_SPAWN_EXP_S))
&& rng_canon() < 1.0f / (FPS * ITEM_SPAWN_EXP_S))
add_item();
}

60
self_destruct.c Normal file
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@@ -0,0 +1,60 @@
#include "self_destruct.h"
#include "entity.h"
#include <assert.h>
#include <string.h>
#define MAX 256U
typedef struct {
unsigned entity_id;
unsigned component_id;
unsigned rem;
} cmp_t;
static unsigned count;
static cmp_t cmps[MAX];
static void update(unsigned new_entity_id, void *ref)
{
cmp_t *c = (cmp_t *)ref;
c->entity_id = new_entity_id;
}
static void remove(void *ref)
{
cmp_t *c = (cmp_t *)ref;
const cmp_t *last = cmps + (count - 1);
if (c < last) {
memcpy(c, last, sizeof(cmp_t));
entity_update_component(c->entity_id, c->component_id, c);
}
--count;
}
void self_destruct_clear()
{
count = 0;
}
void self_destruct_update()
{
for (unsigned i = 0; i < count; ++i) {
if (cmps[i].rem == 0)
entity_mark(cmps[i].entity_id);
else
--cmps[i].rem;
}
}
void self_destruct_add(unsigned id, unsigned frames)
{
assert(count < MAX);
cmp_t *c = cmps + count++;
*c = (cmp_t) {
.entity_id = id,
.rem = frames,
.component_id = entity_add_component(id, update, remove, c),
};
}

8
self_destruct.h Normal file
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@@ -0,0 +1,8 @@
#ifndef SELF_DESTRUCT_H
#define SELF_DESTRUCT_H
void self_destruct_clear();
void self_destruct_update();
void self_destruct_add(unsigned id, unsigned frames);
#endif

2
text.c
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@@ -9,7 +9,7 @@
#define MAX_LINES 2
#define TEXT_HEIGHT 8
#define TEXT_SCALE 0.025
#define TEXT_SCALE 0.0125
#define LETTER_WIDTH 3
#define SPACE_WIDTH 1