Wrap all entities and shapes
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@@ -7,9 +7,6 @@
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#define MAX_VERTS 8U
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#define WRAP 1
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#define CONNECT (1 << 1)
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typedef struct {
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int drm_fd;
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float aspect;
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@@ -23,6 +20,6 @@ void renderer_clear();
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void renderer_swap();
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void renderer_draw(
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const vec2_t *vs, unsigned count, mat3_t model, uint8_t flags);
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const vec2_t *vs, unsigned count, mat3_t model, bool connect);
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#endif
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