Make everything 2x smaller
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12
asteroids.c
12
asteroids.c
@@ -13,9 +13,9 @@
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#define MIN_VERTS 5
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#define VERT_RANGE (MAX_VERTS - MIN_VERTS)
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#define A_JITTER 0.8
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#define V_JITTER 0.001
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#define V_JITTER 0.0005
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#define ROT_JITTER 0.005
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#define R_JITTER 0.02
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#define R_JITTER 0.01
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#define MIN_DIST 0.8
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#define REPLACE_MIN 3
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@@ -41,10 +41,10 @@ static unsigned count;
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static entry_t entries[MAX_ENTITIES];
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static float radii[] = {
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[ASTEROID_SMALL] = 0.05f,
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[ASTEROID_MEDIUM] = 0.1f,
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[ASTEROID_LARGE] = 0.2f,
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[ASTEROID_HUGE] = 0.4f,
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[ASTEROID_SMALL] = 0.025f,
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[ASTEROID_MEDIUM] = 0.05f,
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[ASTEROID_LARGE] = 0.1f,
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[ASTEROID_HUGE] = 0.2f,
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};
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static void update(unsigned new_entity_id, void *ref)
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