Only display "clear" message for a short time

This commit is contained in:
Camden Dixie O'Brien
2025-10-15 14:58:17 +01:00
parent 0c510b88d0
commit ac0d3de2fb

10
game.c
View File

@@ -109,9 +109,9 @@ static shape_t shapes[MAX_SHAPES];
static unsigned entity_count;
static unsigned shape_count;
static unsigned asteroid_count;
static bool dead;
static unsigned asteroid_count;
static float aspect;
static uint8_t counter;
@@ -461,6 +461,9 @@ void game_update()
return;
}
if (asteroid_count == 0 && counter <= COUNTER_MASK)
++counter;
ship_update();
for (unsigned i = 0; i < entity_count; ++i) {
@@ -501,8 +504,9 @@ void game_draw()
shapes[i].connect);
}
if (asteroid_count == 0)
text_draw("CLEAR");
if (dead && !(counter & COUNTER_MASK))
text_draw("GAME OVER");
if (asteroid_count == 0 && counter < COUNTER_MASK)
text_draw("CLEAR");
}