Add random jitter to fire
This commit is contained in:
25
main.c
25
main.c
@@ -3,10 +3,15 @@
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#include <linux/input-event-codes.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <sys/select.h>
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#include <sys/time.h>
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#define SHIP 0
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#define FIRE 1
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#define FIRE_MEAN -0.15
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#define FIRE_JITTER 0.01
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#define LIN_PWR 0.0001
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#define ROT_PWR 0.002
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@@ -48,9 +53,9 @@ static shape_t shapes[MAX_SHAPES] = {
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.entity = SHIP,
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.vert_count = 3,
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.verts = {
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{ 0.0, -0.15 },
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{ 0.015, -0.07 },
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{ -0.015, -0.07 },
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{ 0.0, -0.15 },
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},
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},
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};
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@@ -59,6 +64,8 @@ static entity_t entities[MAX_ENTITIES] = {
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{ .dir = { { 1, 0 }, { 0, 1 } } },
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};
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static mat3_t transforms[MAX_ENTITIES];
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static unsigned shape_count = 2;
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static unsigned entity_count = 1;
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static float aspect;
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@@ -121,6 +128,11 @@ static mat3_t entity_transform(unsigned id)
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return mat3_mul_mat3(mat3_translation(e->pos), mat2_extend(e->dir));
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}
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static float rand_plusminus()
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{
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return 2.0f * ((float)rand() / RAND_MAX - 0.5f);
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}
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static void ship_update()
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{
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entity_t *ship = entities + SHIP;
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@@ -132,6 +144,7 @@ static void ship_update()
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ship->vel = vec2_add(ship->vel, acc);
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shapes[FIRE].visible = input.fwd != 0;
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shapes[FIRE].verts[0].y = FIRE_MEAN + FIRE_JITTER * rand_plusminus();
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}
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static void update()
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@@ -152,15 +165,13 @@ static void update()
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e->pos.x -= 2 * aspect;
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else if (e->pos.x < -aspect)
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e->pos.x += 2 * aspect;
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transforms[i] = entity_transform(i);
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}
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}
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static void draw()
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{
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static mat3_t transforms[MAX_ENTITIES];
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for (unsigned i = 0; i < entity_count; ++i)
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transforms[i] = entity_transform(i);
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for (unsigned i = 0; i < shape_count; ++i) {
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if (!shapes[i].visible)
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continue;
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@@ -172,6 +183,10 @@ static void draw()
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int main()
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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srand(tv.tv_usec);
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const int input_fd = input_init();
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input_on_press(key_press_callback);
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input_on_release(key_release_callback);
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