Create text module for displaying messages

This commit is contained in:
Camden Dixie O'Brien
2025-10-15 13:58:33 +01:00
parent a3486b47c7
commit 7e6637dce6
4 changed files with 128 additions and 47 deletions

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@@ -8,4 +8,4 @@ defs="-D_POSIX_C_SOURCE=200809L"
$cc $warn $flags $libs $defs \ $cc $warn $flags $libs $defs \
-o asteroids \ -o asteroids \
fb.c game.c input.c main.c maths.c renderer.c rng.c fb.c game.c input.c main.c maths.c renderer.c rng.c text.c

50
game.c
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@@ -2,6 +2,7 @@
#include "input.h" #include "input.h"
#include "renderer.h" #include "renderer.h"
#include "text.h"
#include "rng.h" #include "rng.h"
#include <assert.h> #include <assert.h>
@@ -51,10 +52,7 @@
#define MAX_SHAPES_PER_ENTITY 2 #define MAX_SHAPES_PER_ENTITY 2
#define MAX_COLLISIONS 128U #define MAX_COLLISIONS 128U
#define GAME_OVER_WIDTH 24 #define COUNTER_MASK (1 << 6)
#define GAME_OVER_HEIGHT 8
#define GAME_OVER_SCALE 0.025
#define GAME_OVER_COUNTER_MASK (1 << 6)
#define NELEMS(arr) (sizeof(arr) / sizeof(arr[0])) #define NELEMS(arr) (sizeof(arr) / sizeof(arr[0]))
@@ -103,40 +101,6 @@ static const vec2_t fire_verts[] = {
}; };
static const vec2_t shot_verts[] = { { 0.0, -0.02 }, { 0.0, 0.02 } }; static const vec2_t shot_verts[] = { { 0.0, -0.02 }, { 0.0, 0.02 } };
static const vec2_t game_over_verts[][MAX_VERTS] = {
// G
{ { -10, 4 }, { -12, 4 }, { -12, -4 }, { -10, -4 }, { -10, 0 } },
// A
{ { -9, -4 }, { -8, 4 }, { -7, -4 } },
{ { -8.75, -2 }, { -7.25, -2 } },
// M
{ { -6, -4 }, { -6, 4 }, { -5, -4 }, { -4, 4 }, { -4, -4 } },
// E
{ { -1, 4 }, { -3, 4 }, { -3, -4 }, { -1, -4 } },
{ { -3, 0 }, { -2, 0 } },
// O
{ { 1, 4 }, { 1, -4 }, { 3, -4 }, { 3, 4 }, { 1, 4 } },
// V
{ { 4, 4 }, { 5, -4 }, { 6, 4 } },
// E
{ { 9, 4 }, { 7, 4 }, { 7, -4 }, { 9, -4 } },
{ { 7, 0 }, { 8, 0 } },
// R
{ { 10, -4 }, { 10, 4 }, { 12, 4 }, { 12, -2 }, { 10, -2 }, { 12, -4 } },
};
static const unsigned game_over_lens[NELEMS(game_over_verts)] = {
5, 3, 2, 5, 4, 2, 5, 3, 4, 2, 6,
};
static const mat3_t game_over_transform = {
{ GAME_OVER_SCALE, 0, 0 },
{ 0, GAME_OVER_SCALE, 0 },
{ 0, 0, 1 },
};
static const vec2_t game_over_bg = {
.x = (GAME_OVER_WIDTH + 2) * GAME_OVER_SCALE,
.y = (GAME_OVER_HEIGHT + 2) * GAME_OVER_SCALE,
};
static entity_t entities[MAX_ENTITIES]; static entity_t entities[MAX_ENTITIES];
static mat3_t transforms[MAX_ENTITIES]; static mat3_t transforms[MAX_ENTITIES];
static shape_t shapes[MAX_SHAPES]; static shape_t shapes[MAX_SHAPES];
@@ -530,12 +494,6 @@ void game_draw()
shapes[i].connect); shapes[i].connect);
} }
if (dead && !(counter & GAME_OVER_COUNTER_MASK)) { if (dead && !(counter & COUNTER_MASK))
renderer_clear_rect((vec2_t) { 0, 0 }, game_over_bg); text_draw("GAME OVER");
for (unsigned i = 0; i < NELEMS(game_over_verts); ++i) {
renderer_draw(
game_over_verts[i], game_over_lens[i], game_over_transform,
false);
}
}
} }

117
text.c Normal file
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@@ -0,0 +1,117 @@
#include "text.h"
#include "renderer.h"
#include <assert.h>
#define NELEMS(arr) (sizeof(arr) / sizeof(arr[0]))
#define MAX_LINES 2
#define TEXT_HEIGHT 8
#define TEXT_SCALE 0.025
#define LETTER_WIDTH 3
#define SPACE_WIDTH 1
typedef struct {
unsigned line_count;
unsigned line_lens[MAX_LINES];
vec2_t lines[MAX_LINES][MAX_VERTS];
} glyph_t;
static const mat3_t text_transform = {
{ TEXT_SCALE, 0, 0 },
{ 0, TEXT_SCALE, 0 },
{ 0, 0, 1 },
};
static const glyph_t font[] = {
['A'] = {
.line_count = 2,
.line_lens = { 3, 2 },
.lines = {
{ { -1, -4 }, { 0, 4 }, { 1, -4 } },
{ { -0.75, -2 }, { 0.75, -2 } },
},
},
['E'] = {
.line_count = 2,
.line_lens = { 4, 2 },
.lines = {
{ { 1, 4 }, { -1, 4 }, { -1, -4 }, { 1, -4 } },
{ { -1, -2 }, { 0, -2 } },
},
},
['G'] = {
.line_count = 1,
.line_lens = { 5 },
.lines = {
{ { 1, 4 }, { -1, 4 }, { -1, -4 }, { 1, -4 }, { 1, -2 } },
},
},
['M'] = {
.line_count = 1,
.line_lens = { 5 },
.lines = {
{ { -1, -4 }, { -1, 4 }, { 0, -4 }, { 1, 4 }, { 1, -4 } },
},
},
['O'] = {
.line_count = 1,
.line_lens = { 5 },
.lines = {
{ { -1, 4 }, { -1, -4 }, { 1, -4 }, { 1, 4 }, { -1, 4 } },
},
},
['R'] = {
.line_count = 1,
.line_lens = { 6 },
.lines = {
{
{ -1, -4 }, { -1, 4 }, { 1, 4 },
{ 1, -2 }, { -1, -2 }, { 1, -4 },
},
},
},
['V'] = {
.line_count = 1,
.line_lens = { 3 },
.lines = {
{ { -1, 4 }, { 0, -4 }, { 1, 4 } },
},
},
};
void text_draw(const char *s)
{
int width = 0;
for (const char *p = s; *p != '\0'; ++p)
width += *p == ' ' ? SPACE_WIDTH : LETTER_WIDTH;
--width;
const vec2_t bg_size = {
.x = TEXT_SCALE * (width + 2),
.y = TEXT_SCALE * (TEXT_HEIGHT + 2),
};
renderer_clear_rect((vec2_t) { 0, 0 }, bg_size);
int x = -width / 2 + 1;
for (const char *p = s; *p != '\0'; ++p) {
if (*p == ' ') {
x += SPACE_WIDTH;
} else {
const unsigned c = (unsigned)*p;
assert(c < NELEMS(font) && font[c].line_count != 0);
const glyph_t *g = font + c;
const vec2_t t = { .x = x };
const mat3_t m
= mat3_mul_mat3(text_transform, mat3_translation(t));
for (unsigned i = 0; i < g->line_count; ++i)
renderer_draw(g->lines[i], g->line_lens[i], m, false);
x += LETTER_WIDTH;
}
}
}

6
text.h Normal file
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@@ -0,0 +1,6 @@
#ifndef TEXT_H
#define TEXT_H
void text_draw(const char *s);
#endif