Create RNG module
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14
game.c
14
game.c
@@ -2,12 +2,11 @@
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#include "input.h"
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#include "renderer.h"
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#include "rng.h"
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#include <assert.h>
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#include <linux/input-event-codes.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/time.h>
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#define FIRE_MEAN -0.15
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#define FIRE_JITTER 0.01
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@@ -204,11 +203,6 @@ static void remove_entity(unsigned id)
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--entity_count;
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}
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static float rand_plusminus()
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{
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return 2.0f * ((float)rand() / RAND_MAX - 0.5f);
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}
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static void ship_update()
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{
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entity_t *ship = entities + ship_entity_id;
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@@ -221,7 +215,7 @@ static void ship_update()
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shape_t *fire = shapes + fire_shape_id;
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fire->visible = input.fwd != 0;
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fire->verts[0].y = FIRE_MEAN + FIRE_JITTER * rand_plusminus();
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fire->verts[0].y = FIRE_MEAN + FIRE_JITTER * rng_plusminus();
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}
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void game_init(float _aspect)
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@@ -230,10 +224,6 @@ void game_init(float _aspect)
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input_on_release(key_release_callback);
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input_on_repeat(key_repeat_callback);
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struct timeval tv;
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gettimeofday(&tv, NULL);
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srand(tv.tv_usec);
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aspect = _aspect;
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quit = false;
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