Allow display wrapping to be specified per shape
This commit is contained in:
36
renderer.c
36
renderer.c
@@ -28,11 +28,11 @@ static void page_flip_handler(int, unsigned, unsigned, unsigned, void *)
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static void set_pixel(uint32_t x, uint32_t y)
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{
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const uint32_t offset = y * (fbs[back].pitch / 4) + x;
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const uint32_t offset = y * (fbs[back].pitch / 4) + x;
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fbs[back].buf[offset] = 0xff'ff'ff;
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}
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static void draw_line(vec3_t v1, vec3_t v2)
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static void draw_line(vec3_t v1, vec3_t v2, uint8_t flags)
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{
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const float delta_x = v2.x - v1.x;
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const float delta_y = v2.y - v1.y;
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@@ -43,16 +43,20 @@ static void draw_line(vec3_t v1, vec3_t v2)
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for (unsigned i = 0; i <= step; ++i) {
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float x = roundf(v1.x + i * step_x);
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if (x >= width)
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x -= width;
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else if (x < 0)
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x += width;
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float y = roundf(v1.y + i * step_y);
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if (y >= height)
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y -= height;
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else if (y < 0)
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y += height;
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if (flags & WRAP) {
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if (x >= width)
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x -= width;
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else if (x < 0)
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x += width;
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if (y >= height)
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y -= height;
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else if (y < 0)
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y += height;
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} else if (x >= width || x < 0 || y >= height || y < 0) {
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continue;
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}
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set_pixel(x, y);
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}
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@@ -141,13 +145,17 @@ void renderer_swap()
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back = (back + 1) & 1;
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}
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void renderer_draw(const vec2_t *vs, unsigned count, mat3_t model)
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void renderer_draw(
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const vec2_t *vs, unsigned count, mat3_t model, uint8_t flags)
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{
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mat3_t transform = mat3_mul_mat3(view, model);
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assert(count < MAX_VERTS);
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for (unsigned i = 0; i < count; ++i)
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vert_buf[i] = mat3_mul_vec3(transform, vec2_extend(vs[i]));
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for (unsigned i = 1; i < count; ++i)
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draw_line(vert_buf[i - 1], vert_buf[i]);
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draw_line(vert_buf[count - 1], vert_buf[0]);
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draw_line(vert_buf[i - 1], vert_buf[i], flags);
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if (flags & CONNECT)
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draw_line(vert_buf[count - 1], vert_buf[0], flags);
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}
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