Implement simple line drawing
This commit is contained in:
55
renderer.c
55
renderer.c
@@ -4,10 +4,14 @@
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#include <assert.h>
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#include <fcntl.h>
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <xf86drm.h>
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#define MAX_VERTS_PER_DRAW 8U
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static int drm_fd;
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static drmModeConnector *conn;
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static drmModeCrtc *crtc;
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@@ -17,18 +21,35 @@ static fb_info_t fbs[2];
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static int front, back;
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static uint32_t width, height;
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static mat3_t view;
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static vec3_t vert_buf[MAX_VERTS_PER_DRAW];
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static void page_flip_handler(int, unsigned, unsigned, unsigned, void *)
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{
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}
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static void
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set_pixel(uint32_t x, uint32_t y, uint8_t r, uint8_t g, uint8_t b)
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static void set_pixel(uint32_t x, uint32_t y)
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{
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/* x %= width; */
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/* y %= height; */
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x %= width;
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y %= height;
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const uint32_t offset = y * (fbs[back].pitch / 4) + x;
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assert(offset < fbs[back].size);
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fbs[back].buf[offset] = (r << 16) | (g << 8) | b;
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fbs[back].buf[offset] = 0xff'ff'ff;
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}
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static void draw_line(vec3_t v1, vec3_t v2)
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{
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const float delta_x = v2.x - v1.x;
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const float delta_y = v2.y - v1.y;
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const float step = fmaxf(fabsf(delta_x), fabsf(delta_y));
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if (step != 0.0) {
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const float step_x = delta_x / step;
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const float step_y = delta_y / step;
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for (unsigned i = 0; i <= step; ++i)
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set_pixel(roundf(v1.x + i * step_x), roundf(v1.y + i * step_y));
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} else {
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set_pixel(roundf(v1.x), roundf(v1.y));
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}
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}
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renderer_params_t renderer_init()
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@@ -59,9 +80,17 @@ renderer_params_t renderer_init()
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width = mode.hdisplay;
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height = mode.vdisplay;
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const float aspect = (float)width / (float)height;
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const float scale = (float)height / 2.0f;
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view = (mat3_t) {
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{ scale, 0, 0 },
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{ 0, -scale, 0 },
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{ aspect * scale, scale, 1 },
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};
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return (renderer_params_t) {
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.drm_fd = drm_fd,
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.aspect = (float)mode.hdisplay / (float)mode.vdisplay,
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.aspect = aspect,
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};
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}
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@@ -103,10 +132,12 @@ void renderer_swap()
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back = (back + 1) & 1;
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}
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void renderer_draw()
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void renderer_draw(const vec2_t *vs, unsigned count)
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{
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for (unsigned y = 0; y < height; ++y) {
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for (unsigned x = 0; x < width; ++x)
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set_pixel(x, y, (x * 255) / width, (y * 255) / height, 128);
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}
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assert(count < MAX_VERTS_PER_DRAW);
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for (unsigned i = 0; i < count; ++i)
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vert_buf[i] = mat3_mul_vec3(view, vec2_extend(vs[i]));
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for (unsigned i = 1; i < count; ++i)
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draw_line(vert_buf[i - 1], vert_buf[i]);
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draw_line(vert_buf[count - 1], vert_buf[0]);
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}
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