Increase min distance asteroids spawn at
This commit is contained in:
6
game.c
6
game.c
@@ -25,7 +25,7 @@
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#define ASTEROID_MEDIUM 0.1
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#define ASTEROID_MEDIUM 0.1
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#define ASTEROID_LARGE 0.15
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#define ASTEROID_LARGE 0.15
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#define ASTEROID_R_JITTER 0.02
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#define ASTEROID_R_JITTER 0.02
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#define ASTEROID_MIN_DIST 0.5
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#define ASTEROID_MIN_DIST 0.8
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#define LIN_PWR 0.0001
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#define LIN_PWR 0.0001
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#define ROT_PWR 0.002
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#define ROT_PWR 0.002
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@@ -171,7 +171,7 @@ static entity_t *gen_asteroid(float r_mean)
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return e;
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return e;
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}
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}
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static void add_asteroid()
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static void spawn_asteroid()
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{
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{
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float r;
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float r;
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const float rnd = rng_canon();
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const float rnd = rng_canon();
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@@ -341,7 +341,7 @@ void game_init(float _aspect)
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memcpy(fire->verts, fire_verts, sizeof(fire_verts));
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memcpy(fire->verts, fire_verts, sizeof(fire_verts));
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for (unsigned i = 0; i < INIT_ASTEROIDS; ++i)
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for (unsigned i = 0; i < INIT_ASTEROIDS; ++i)
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add_asteroid();
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spawn_asteroid();
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}
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}
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void game_update()
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void game_update()
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