@@ -41,6 +41,11 @@ float vec2_dot(vec2_t v1, vec2_t v2)
return v1.x * v2.x + v1.y * v2.y;
}
vec2_t vec3_reduce(vec3_t v)
{
return (vec2_t) { v.x / v.z, v.y / v.z };
mat2_t mat2_rotation(float theta)
return (mat2_t) {
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