diff --git a/game.c b/game.c index 256c007..29e9b29 100644 --- a/game.c +++ b/game.c @@ -25,7 +25,7 @@ #define ASTEROID_MEDIUM 0.1 #define ASTEROID_LARGE 0.15 #define ASTEROID_R_JITTER 0.02 -#define ASTEROID_MIN_DIST 0.5 +#define ASTEROID_MIN_DIST 0.8 #define LIN_PWR 0.0001 #define ROT_PWR 0.002 @@ -171,7 +171,7 @@ static entity_t *gen_asteroid(float r_mean) return e; } -static void add_asteroid() +static void spawn_asteroid() { float r; const float rnd = rng_canon(); @@ -341,7 +341,7 @@ void game_init(float _aspect) memcpy(fire->verts, fire_verts, sizeof(fire_verts)); for (unsigned i = 0; i < INIT_ASTEROIDS; ++i) - add_asteroid(); + spawn_asteroid(); } void game_update()